This is a high level programming language, to create 3D games.
The idea behind it, is that games are described in an abstract way. It then becomes the compiler's responsibility of converting that to an actual, executable video game for each platform.
To get a view of what this language has achieved so far, here are some games made with it:
Rue | The king is gone | Shuffled Nightmares
avdl is using a syntax that consists of symbolic expressions.
These are in place to ensure the language is explicit on what
it is describing. They also help simplify the syntax,
so users can focus on learning about the language's new features.
This is an example of printing the text
Hello, World! in avdl:
(echo "Hello, World!")
The trick of what makes this language flexible, is that each symbolic expression, can contain either primitive data (integers, floats, text, etc) or another symbolic expression.
This is an example of adding two numbers, and assigning the result
to the variable
(= x (+ 2 7))
Where do I start?
Before diving into the language itself, there is a bit of theory. The introduction below shows how the language works behind the scenes and what kind of data it expects from the programmer, to properly understand what the game is intended to look like.
For those eager enough to dive in, below is a tutorial of how to
make a "Hello, World!" program in
avdl. It displays a rotating
triangle, which is pale violet in colour.